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There was a bug in some machines which caused very high phony scores into the seven digits to be posted (after a player would enter his initials).
#Battlezone 2 gameplay full#
The open source game BZFlag (BattleZone capture Flag) is available on SourceForge, and provides network play and full 3D graphics instead of vector graphics. The game Tank Hunter on is almost an exact replica of Battlezone, complete with imitation vector graphics. Aside from the name, however, the game bears little resemblance to the original arcade game.
#Battlezone 2 gameplay windows#
Its sequel, Nova 9, was later released on the Amiga and DOS by Sierra Online.Īctivision, the video game publishing giant, released a game for Microsoft Windows inspired by and named Battlezone in 1998. It was ported to Apple II, DOS and Amiga. Throughout the 1980s, Battlezone was ported to several home computer systems, including DOS, the Apple II, Atari 2600, Atari ST, the Commodore 64, the Sinclair ZX Spectrum, the Atari XEGS and Atari Lynx (within that version is a hidden game with filled polygons).Ī Battlezone clone named Stellar 7 was released on the Commodore 64 in the 1980s. One joystick contained a button used to fire projectiles at enemy targets.Ī clone (author unknown) of the game for DOS called "bzone.exe" circulated through the BBS community in the 1980s. The controls consisted of two joysticks, each with forward or reverse to move and turn. The game action could also be viewed from the sides of the viewfinder for spectators to watch.
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The game cabinet was a standard vertical shape with a novel " periscope" viewfinder which the player used to view the game. Common play in the US could run from 25 cents to a dollar per game, depending on machine setting.
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Three hits by an enemy tank ended the game. The player could hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself. The player viewed the screen, which included an overhead radar view to find and destroy the rather slow tanks, faster moving supertanks, or saucer-shaped UFOs, all with ascending point values. The game was set on a plain with flat-line horizon, distant crescent moon, and various geometric solids (in vector outline) like pyramids and blocks. Rubin who written erupting volcanoe.Ī version called Army Battlezone was also designed for use by the US army, for tank gunner targeting training, but only two of them were produced (although the gunner yoke developed was later re-used in the Star Wars game). The game was designed by Ed Rotberg, who also designed the somewhat similar Red Baron. The vector technique is similar to the visuals of games such as Asteroids.
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